Category: E-learning

  • The Relationship of Parental Involvement to Students Behavior in Online Learning

    Parental engagement refers to communication, volunteering, particularly at the school where one’s children attend, promoting home learning, encouragement, decision-making, and community cooperation. It is the practices of support done by the parents, caregivers, and guardian to their childrens learning. The involvements of the parents can produce benefits to the learning performance of the students cognitive,…

  • Comparative Study of Graduate Students’ Views on Virtual and Real Learning

    Learning is obligatory up to a convinced age. Learning is an extensive intermediate of obtaining necessary knowledge and skills. Learning is inherently split into two types i.e., distance education (virtual learning) and mainstream education (real learning). Has we know learning online is an immense concept. The term online learning, virtual learning, e-learning, distance learning is…

  • VLE and University Students Learning Experience

    The growing adoption of modern information and communications technologies (ICT) in the dissemination of pertinent information through the Internet tools has occasioned significant improvements in both teaching and learning experiences among lecturers and students. Sneha & Nagaraja (2013) submitted that, one notable online platform for achieving enhanced quality educational outcomes are virtual learning environments (VLEs).…

  • Digital Learning In Higher Education

    ABSTRACT The technological revolution holds great promise for education. Technology in communication, image and data processing in evolving at lightning speed, while also becoming cheaper and more reliable. The consequences for education are enormous. Technology has gone from being a set of solution in search of a problem to increasingly offering precise and well-defined potential…

  • The Undergraduate Students Perception toward The Implementation of Gamification in E-Learning

    Abstract This research was conducted to examine the undergraduate students perception of the implementation of gamification in E-Learning. The subject of this research are 36 students of Fifth semester in English Language Education, Ganesha University of Education. The questionnaire is the instrument of this research. The researcher analyzed 36 filled questionnaires, which had been shared…